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Thief simulator story
Thief simulator story











  1. #THIEF SIMULATOR STORY FULL#
  2. #THIEF SIMULATOR STORY PLUS#
  3. #THIEF SIMULATOR STORY CRACK#

If you’ve been sticking to the rule about not buying tips, taking on Thug jobs and using BlackBay – you’ll be rolling in dough by now and able to afford all these items, even though it might clean you out. It’s tempting to level up the carry weight, to revisit old places and re-pilfer a bunch of 1XP items with a 5 star rating, but by now we’re looking at pastures green and there’s probably a bunch of new BlackBay listings, special Thug jobs – maybe a few story mode jobs will come up.

thief simulator story thief simulator story

There’s a reason for learning skills in that order, for recon and other purposes – but… if we’re ahead of the game that much, how can we anticipate what’s going to be required by the story, or what’s going to be best to help us make lighter work of recon and thieving undetected in future.?

#THIEF SIMULATOR STORY PLUS#

There’s probably enough cash from previous heists to afford these ($1200! They better be a decent label), plus an electric lockpick and planning for a Glass Knife, Safecracking and (eventually) Jewellery appraisal tools.

thief simulator story

We’re gonna need the money to get some new kit soon – we can climb all vines now for a heist, if we buy the the gloves (otherwise, it’s only gonna be a few). The junk like vases and whatever – they might be on Blackbay, but just a visit to the pawn shop can tell us they’re worth only a few bucks for 3ld, when 3 phones is gonna be worth over a hundred.Īnyhow, that’s our first 6 points spent for being level six and skill-capped for the next few levels. We don’t need telling that a stereo, a few phones and routers are gonna be worth more for their weight than a coffee maker and a microwave (wasn’t someone asking for a microwave on BlackBay.?).Ĭarry weight’s gonna still be fairly limited at this point, so there’s no clearing a whole place out in one go – it’s gonna take a few visits whether, at level 9, we take Backpack 2 or not… and if you’re being a good sneak (which I know you are, cos you’re reading this guide) then you’ll have no problem carrying those big items at the same speed you have until now, huh? Phones and other electronic devices will start to appear. It doesn’t matter if it has a Phil Collins CD stuck in it – that stereo is a better steal. We all know what good loot is to start – it’s not like we need a skill to tell us that a stereo is going to be worth more than 2 frying pans and a kettle.

#THIEF SIMULATOR STORY CRACK#

Saving that skill point by not taking Appraisal 1, so to learn Lockpicking 4 at level 9, to cut glass windows and crack safes is going to make life a lot, lot easier. After that – for recon purposes, take agility (to throw bricks), take 25% extra loot (for the extra space and increased XP gain…) and then Appraisal 1 if you fancy it… But, in this humble thief’s opinion, for what it’s worth. So the first few levels are easy, as there’s not really any choice – it’s limited. We’re the fighter who’s thrown every fight until the big one and suddenly surprises everyone with how much training we’ve been hiding until we’re in the Octagon at the K2 tournament.

thief simulator story

#THIEF SIMULATOR STORY FULL#

We’re basically training ourselves to be ringers – we’re the horse that’s been pumped full of non-detected steroids and given a shot of meth before the race, after being held back until the odds are 100:1 against it winning. The game is also very good at how it manages levelling up if you follow the story.īut if you go off by yourself or do more than the game’s story – you’re going to be several levels ahead of the curve, which is what we want. The game is very good at how it manages the initial stages of levelling up.













Thief simulator story